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<title>continuumx's CGPortoflio Gallery</title>
<link>http://continuumx.cgsociety.org/gallery/</link>
<description>continuumx's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Blue Stream</title>
	<link>http://continuumx.cgsociety.org/gallery/827997</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g66/56866/56866_1258927791_small.jpg"><br><br>2D Conceptual study in color, saturation, and stroke to convey an abstract spatial construct.]]>
	</description>
	<pubDate>Sun, 22 Nov 2009 16:09:53 +0000</pubDate>
	</item>
	<item>
	<title>automorphotectono</title>
	<link>http://continuumx.cgsociety.org/gallery/731926</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g66/56866/56866_1235016242_small.jpg"><br><br>The mode of direction for design in this rule based system begins with simple geometrical shapes. These shapes connect, add, and subtract to create a subset of four. These four are the basis for the design and correlate with the four dimensions for which this study in auto morpho tectono genics.]]>
	</description>
	<pubDate>Wed, 18 Feb 2009 22:04:14 +0000</pubDate>
	</item>
	<item>
	<title>Flood Structure 001</title>
	<link>http://continuumx.cgsociety.org/gallery/713536</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g66/56866/56866_1230963773_small.jpg"><br><br>A new placement of an architectural object flooded.]]>
	</description>
	<pubDate>Sat, 03 Jan 2009 00:22:56 +0000</pubDate>
	</item>
	<item>
	<title>Ancient</title>
	<link>http://continuumx.cgsociety.org/gallery/493710</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56866/56866_1178546504_small.jpg"><br><br>A vision of the future.  A find of an ancient city hidden for eons. A civilization that remains no longer. Their great architecture stands the test of time as evidence from a great destruction. A possible ecosystem collapse and diminishing resources may be the answer to the discovery of their departure. In the ruins is the emergence of nature that recovers and overtakes. <br />
<br />
The theme is a combination of structures, landscape, and environment.  <br />
<br />
Comments are welcome.]]>
	</description>
	<pubDate>Mon, 07 May 2007 14:01:45 +0000</pubDate>
	</item>
	<item>
	<title>Modespace - Dream House Competition</title>
	<link>http://continuumx.cgsociety.org/gallery/269167</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56866/56866_1124509525_small.jpg"><br><br>The design above is my entry for Dream House Competition.  The concept began from an intense modeling sessions to explore the relationship between simultaneous and asimultaneous space.  The concept is a theoretical excercise to resolve the relationship between real and virtual space in physical form.  The nature of MODESPACE is reflects the flux of being as the language of place where we share ourselves with others in the physical and the virtual sense.<br />
In this work, I am exploring the concept of matte painting backgrounds, and integration with CG elements.  Comments are always welcome. Thanks!<br />
[Modeling Software]<br />
Cinema 4D R9<br />
Plugins: fusionThing &amp; PlaceOnPoints.<br />
[Rendering Software]<br />
Maxwell Render Beta 1.2.2a<br />
Cinema 4D Advanced Render 2<br />
[Compositing Software]<br />
Painter<br />
]]>
	</description>
	<pubDate>Sat, 20 Aug 2005 03:45:28 +0000</pubDate>
	</item>
	<item>
	<title>Interior Lighting and Materials Study</title>
	<link>http://continuumx.cgsociety.org/gallery/387350</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56866/56866_1154221016_small.jpg"><br><br>The topics for this image are lighting and materials simulation.<br />
<br />
The goal for this work is to present a good interior lighting balance from sunlit with a intention for good material simulation.<br />
<br />
The materials simulated are beechwood flooring with uv protectant sealant, zinc panels for interior wall cladding and sealed polyrethan resin panels.<br />
<br />
Thank you for any comments on this work!]]>
	</description>
	<pubDate>Sun, 30 Jul 2006 00:57:05 +0000</pubDate>
	</item>
	<item>
	<title>Boat House Competition Architectural Section</title>
	<link>http://continuumx.cgsociety.org/gallery/169081</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56866/56866_1094880561_small.jpg"><br><br>The project explores the expansion of a single moment, boat construction, to construct a possible system of space making, container, and envelope within the framework of the participatory event.<br />
Architectural Design, Modeling, and Rendering with Cinema 4D 8.0 and 8.5.<br />
This project completed in early 2004.<br />
Comments and criticism are welcome.<br />
]]>
	</description>
	<pubDate>Sat, 11 Sep 2004 05:29:24 +0000</pubDate>
	</item>
	<item>
	<title>Tangential One</title>
	<link>http://continuumx.cgsociety.org/gallery/662391</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56866/56866_1218420254_small.jpg"><br><br>Tangential Construct<br />
<br />
Form constructs mediate and regulate surface performance in an expression of mathematical sequence.  The adaptation emerges and diverges from a previous open ended condition to a new open ended condition.  Geometrical and natural surfaces create architectural space but do not intersect.<br />
<br />
]]>
	</description>
	<pubDate>Sat, 09 Aug 2008 21:32:07 +0000</pubDate>
	</item>
	<item>
	<title>Jade Dragon</title>
	<link>http://continuumx.cgsociety.org/gallery/645455</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56866/56866_1214115247_small.jpg"><br><br>Light Color Jade Material using SSS.<br />
<br />
Maxwell Render <br />
<br />
The object is a scan 3d model from The Stanford 3D Scanning Repository and is called 'Asian Dragon'.]]>
	</description>
	<pubDate>Sun, 22 Jun 2008 06:14:09 +0000</pubDate>
	</item>
	<item>
	<title>Beeswax</title>
	<link>http://continuumx.cgsociety.org/gallery/645454</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56866/56866_1214114817_small.jpg"><br><br>Maxwell Render 1.7 SSS - A fascination with beeswax.  The piece is a composition of photography situation with a central object lit by a single source of light.<br />
<br />
Cinema 4D | Maxwell Render]]>
	</description>
	<pubDate>Sun, 22 Jun 2008 06:06:58 +0000</pubDate>
	</item>
	<item>
	<title>Redge #001</title>
	<link>http://continuumx.cgsociety.org/gallery/250837</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56866/56866_1119060902_small.jpg"><br><br>The concept of this image is about color and form representation in a CG format that succeeds in a quality of working reminiscent of physical rubber resin, molds and photography.<br />
I have not created this image in the past because I had not increased my technical level in CG software to realize it as it should.<br />
The color, render style, form, and medium have been worked through actual render and multipass render work.<br />
The following software was used:<br />
Cinema 4D R9 (Modeling, Multipass)<br />
Mesh Surgery [plugin Cinema4D R8.5] (Modeling)<br />
Maxwell Render Beta 1.2 (Lighting,Color, Render)<br />
Painter 6 (Render Pass Compositing)<br />
Pure Image (Final Color Grading)<br />
As I am very interested in this kind of style, and I have just began work in multipass rendering.<br />
I would like critiques on the style, the lighting, quality of surface and any comments on multipass rendering techniques.<br />
Thank you!<br />
]]>
	</description>
	<pubDate>Sat, 18 Jun 2005 02:15:04 +0000</pubDate>
	</item>
	<item>
	<title>Uniform 1</title>
	<link>http://continuumx.cgsociety.org/gallery/389937</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56866/56866_1154798757_small.jpg"><br><br>Image made with Maxwell Render - built in Cinema 4d.<br />
<br />
The model and image are a test to see how digital modeling can come to achieve results that can meet their physical equivalent.<br />
<br />
In this example, I am looking back to the days of modeling subjects by hand and real material craft and photograpy.<br />
<br />
In this time, models that used to be built by hand and require manual attachment or formation through mechanical tools can now be built in a technique that is about point, edge and polygon.<br />
<br />
The power of the digital tool to make these creations real is a testiment of the render engine.]]>
	</description>
	<pubDate>Sat, 05 Aug 2006 17:26:04 +0000</pubDate>
	</item>
	<item>
	<title>Digital Sketch 002</title>
	<link>http://continuumx.cgsociety.org/gallery/483358</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56866/56866_1176004438_small.jpg"><br><br>Digital sketch from 2005 Architectural Visualization Competition. ]]>
	</description>
	<pubDate>Sun, 08 Apr 2007 03:54:00 +0000</pubDate>
	</item>
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