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<title>continuumx's CGPortoflio Gallery</title>
<link>http://continuumx.cgsociety.org/gallery/</link>
<description>continuumx's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Tangential One</title>
	<link>http://continuumx.cgsociety.org/gallery/662391</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56866/56866_1218420254_small.jpg"><br><br>Tangential Construct<br />
<br />
Form constructs mediate and regulate surface performance in an expression of mathematical sequence.  The adaptation emerges and diverges from a previous open ended condition to a new open ended condition.  Geometrical and natural surfaces create architectural space but do not intersect.<br />
<br />
]]>
	</description>
	<pubDate>Sat, 09 Aug 2008 21:32:07 +0000</pubDate>
	</item>
	<item>
	<title>Ancient</title>
	<link>http://continuumx.cgsociety.org/gallery/493710</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56866/56866_1178546504_small.jpg"><br><br>A vision of the future.  A find of an ancient city hidden for eons. A civilization that remains no longer. Their great architecture stands the test of time as evidence from a great destruction. A possible ecosystem collapse and diminishing resources may be the answer to the discovery of their departure. In the ruins is the emergence of nature that recovers and overtakes. <br />
<br />
The theme is a combination of structures, landscape, and environment.  <br />
<br />
Comments are welcome.]]>
	</description>
	<pubDate>Mon, 07 May 2007 14:01:45 +0000</pubDate>
	</item>
	<item>
	<title>Structures in Landscape 001</title>
	<link>http://continuumx.cgsociety.org/gallery/542778</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56866/56866_1190491794_small.jpg"><br><br>Structural object merged with landscape.<br />
<br />
Object rendered with Maxwell Render.<br />
<br />
Landscape rendered with Vue 6 Xstream<br />
<br />
Bridging software is Cinema4D.]]>
	</description>
	<pubDate>Sat, 22 Sep 2007 20:10:30 +0000</pubDate>
	</item>
	<item>
	<title>Interior Lighting and Materials Study</title>
	<link>http://continuumx.cgsociety.org/gallery/387350</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56866/56866_1154221016_small.jpg"><br><br>The topics for this image are lighting and materials simulation.<br />
<br />
The goal for this work is to present a good interior lighting balance from sunlit with a intention for good material simulation.<br />
<br />
The materials simulated are beechwood flooring with uv protectant sealant, zinc panels for interior wall cladding and sealed polyrethan resin panels.<br />
<br />
Thank you for any comments on this work!]]>
	</description>
	<pubDate>Sun, 30 Jul 2006 00:57:05 +0000</pubDate>
	</item>
	<item>
	<title>Modespace - Dream House Competition</title>
	<link>http://continuumx.cgsociety.org/gallery/269167</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56866/56866_1124509525_small.jpg"><br><br>The design above is my entry for Dream House Competition.  The concept began from an intense modeling sessions to explore the relationship between simultaneous and asimultaneous space.  The concept is a theoretical excercise to resolve the relationship between real and virtual space in physical form.  The nature of MODESPACE is reflects the flux of being as the language of place where we share ourselves with others in the physical and the virtual sense.<br />
In this work, I am exploring the concept of matte painting backgrounds, and integration with CG elements.  Comments are always welcome. Thanks!<br />
[Modeling Software]<br />
Cinema 4D R9<br />
Plugins: fusionThing &amp; PlaceOnPoints.<br />
[Rendering Software]<br />
Maxwell Render Beta 1.2.2a<br />
Cinema 4D Advanced Render 2<br />
[Compositing Software]<br />
Painter<br />
]]>
	</description>
	<pubDate>Sat, 20 Aug 2005 03:45:28 +0000</pubDate>
	</item>
	<item>
	<title>Boat House Competition Architectural Section</title>
	<link>http://continuumx.cgsociety.org/gallery/169081</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56866/56866_1094880561_small.jpg"><br><br>The project explores the expansion of a single moment, boat construction, to construct a possible system of space making, container, and envelope within the framework of the participatory event.<br />
Architectural Design, Modeling, and Rendering with Cinema 4D 8.0 and 8.5.<br />
This project completed in early 2004.<br />
Comments and criticism are welcome.<br />
]]>
	</description>
	<pubDate>Sat, 11 Sep 2004 05:29:24 +0000</pubDate>
	</item>
	<item>
	<title>Jade Dragon</title>
	<link>http://continuumx.cgsociety.org/gallery/645455</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56866/56866_1214115247_small.jpg"><br><br>Light Color Jade Material using SSS.<br />
<br />
Maxwell Render <br />
<br />
The object is a scan 3d model from The Stanford 3D Scanning Repository and is called 'Asian Dragon'.]]>
	</description>
	<pubDate>Sun, 22 Jun 2008 06:14:09 +0000</pubDate>
	</item>
	<item>
	<title>Beeswax</title>
	<link>http://continuumx.cgsociety.org/gallery/645454</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56866/56866_1214114817_small.jpg"><br><br>Maxwell Render 1.7 SSS - A fascination with beeswax.  The piece is a composition of photography situation with a central object lit by a single source of light.<br />
<br />
Cinema 4D | Maxwell Render]]>
	</description>
	<pubDate>Sun, 22 Jun 2008 06:06:58 +0000</pubDate>
	</item>
	<item>
	<title>Digital Visualization</title>
	<link>http://continuumx.cgsociety.org/gallery/483359</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56866/56866_1176006165_small.jpg"><br><br>Digital sketch from 2005 Architectural Visualization Competition.]]>
	</description>
	<pubDate>Sun, 08 Apr 2007 04:22:48 +0000</pubDate>
	</item>
	<item>
	<title>Landmass 005 Simulation</title>
	<link>http://continuumx.cgsociety.org/gallery/481966</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56866/56866_1175661207_small.jpg"><br><br>Simulation of natural landscape, vegetation, and environment.<br />
Spectral model for atmosphere, global radiosity, and 4 point lights for fill lighting around the landscapes.<br />
<br />
Vue Xstream 6 for environment, vegetation, texture work, and water. Terrain initially created in Vue 6 with extreme detail added from World machine.]]>
	</description>
	<pubDate>Wed, 04 Apr 2007 04:33:32 +0000</pubDate>
	</item>
	<item>
	<title>Light Transit Space</title>
	<link>http://continuumx.cgsociety.org/gallery/246517</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56866/56866_1117853661_small.jpg"><br><br>I present my entry for the 2005 Architectural Visualization Competition Challenge #3.<br />
The competition is hosted by CGArchitect.com (Jeff Mottle, President and Founder).  For more information, please register, log in and see the following for the competition site: http://www.cgarchitect.com/challenge/2005challenge/<br />
The work in progress for this scene can be viewed at the following location:<br />
http://www.cgarchitect.com/vb/showthread.php?t=10459<br />
Design, Modeling*, Texturing, Photography Source, and Lighting by Tyrone Marshall.<br />
Software: Cinema 4D, Maxwell Render, and MatadorLight.<br />
* The spider glass model attachments by Gustavo Benites via Evermotion.org www.evermotion.org.<br />
* Spider glass attachments are connected via cylinder rod, and supported on both ends by another cylinder and plate detail.  The cylinder rod, and cylinder connector and plate are my design.<br />
* Metropoly 3D Architecture Human Models by Axyz-design www.axyz-design.com.<br />
* All other modeling by Tyrone Marshall.<br />
I am looking to improve my work in this render as to texturing, lighting, and modeling.<br />
Comments and Criticism are welcome, thankyou!<br />
]]>
	</description>
	<pubDate>Sat, 04 Jun 2005 02:54:23 +0000</pubDate>
	</item>
	<item>
	<title>Redge #001</title>
	<link>http://continuumx.cgsociety.org/gallery/250837</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56866/56866_1119060902_small.jpg"><br><br>The concept of this image is about color and form representation in a CG format that succeeds in a quality of working reminiscent of physical rubber resin, molds and photography.<br />
I have not created this image in the past because I had not increased my technical level in CG software to realize it as it should.<br />
The color, render style, form, and medium have been worked through actual render and multipass render work.<br />
The following software was used:<br />
Cinema 4D R9 (Modeling, Multipass)<br />
Mesh Surgery [plugin Cinema4D R8.5] (Modeling)<br />
Maxwell Render Beta 1.2 (Lighting,Color, Render)<br />
Painter 6 (Render Pass Compositing)<br />
Pure Image (Final Color Grading)<br />
As I am very interested in this kind of style, and I have just began work in multipass rendering.<br />
I would like critiques on the style, the lighting, quality of surface and any comments on multipass rendering techniques.<br />
Thank you!<br />
]]>
	</description>
	<pubDate>Sat, 18 Jun 2005 02:15:04 +0000</pubDate>
	</item>
	<item>
	<title>Uniform 1</title>
	<link>http://continuumx.cgsociety.org/gallery/389937</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56866/56866_1154798757_small.jpg"><br><br>Image made with Maxwell Render - built in Cinema 4d.<br />
<br />
The model and image are a test to see how digital modeling can come to achieve results that can meet their physical equivalent.<br />
<br />
In this example, I am looking back to the days of modeling subjects by hand and real material craft and photograpy.<br />
<br />
In this time, models that used to be built by hand and require manual attachment or formation through mechanical tools can now be built in a technique that is about point, edge and polygon.<br />
<br />
The power of the digital tool to make these creations real is a testiment of the render engine.]]>
	</description>
	<pubDate>Sat, 05 Aug 2006 17:26:04 +0000</pubDate>
	</item>
	<item>
	<title>Duval</title>
	<link>http://continuumx.cgsociety.org/gallery/389939</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56866/56866_1154799036_small.jpg"><br><br>Maxwell Render - Render Engine<br />
<br />
Cinema 4D/Shape Explorer<br />
<br />
This image is using form created by a trail version of 3d shape explorer by Genicap.  The form was exported out to wavefront model and brought into Cinema 4D environment for surface detailing and scene setup.  The surface detailing is the small perturbations that cover this form on the side facing the camera.  It a method of surface greebling which in turn is a term used to definre small surface structures that cover the surface of an object, most noticeablly seen in the surface detailing for Star Wars.]]>
	</description>
	<pubDate>Sat, 05 Aug 2006 17:30:52 +0000</pubDate>
	</item>
	<item>
	<title>Digital Sketch 002</title>
	<link>http://continuumx.cgsociety.org/gallery/483358</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/56866/56866_1176004438_small.jpg"><br><br>Digital sketch from 2005 Architectural Visualization Competition. ]]>
	</description>
	<pubDate>Sun, 08 Apr 2007 03:54:00 +0000</pubDate>
	</item>
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